Super Sweets and Giant’s Strength

Feast Feature / The Adventure

Our giant quest continues, so if you are currently running Storm King’s Thunder, beware possible spoilers ahead. You can also catch up on the previous DM Matt adventures here.

Feast Feature

This week was a crazy busy one, so I decided to visit one of my local favorites for some sweet treats for the group. There is a bakery in the DFW called Sugar Bee Sweets.

A friend that I used to work with opened this bakery, and she creates the most stunning cakes and absolutely delicious treats. She has made two custom cakes for me, and both were equally creative and tasty.

We had a cake made for my niece’s 16th birthday that she loved.

10372518_10203608973085338_8918783119106856605_n

The cake we had made for my dad’s 60th birthday was incredible. While I was growing up, my dad was a firefighter; and some of my fondest memories are of playing on the firetrucks at the station. They recreated my dad’s captain helmet perfectly as a birthday cake. This was a truly special piece for my family.

They also have a shop front with many take home goodies to choose from, so you can stop in for a sweet-tooth fix. I grabbed a variety of cupcakes and cake-balls for everyone to try. I am a sucker for anything red velvet, and everything is better with sprinkles on it.

20170311_16003820170311_160017

If you are in the Dallas-Forth Worth area and need a custom cake or some treats for a get-together, Sugar Bee Sweets is your go to place. You won’t be disappointed.

Our party’s favorite druid player, Raven, also made some very special cupcakes of her own. Beast companion Jake had a birthday to celebrate, so Raven made these awesome pupcakes for maximum doggie enjoyment.

20170311_170157

They were a hit with Jake and Ellie for sure, and I took home a doggie bag (pun intended) for my doggos. They were pretty enthusiastic about them as well.

Everyone loves a good cupcake!

The Adventure

We had settled the last of Daggford’s mysteries in our previous session, or so we thought. As we all took a breather at the local inn, Sari had stepped outside to read her newly acquired book on gnomish (Gnomish for Dummies if you will). She noticed a golden hawk flying toward the main keep and saw a note fall from it as it passed. She was able to find the note and read it. It was from the new duke of the city Cassius, and it was addressed to his fiancé (the one we had to tell her granddad died in our caravan). It told her of an attack on the city he was currently in called Nightstone. He asked her to send supplies for the assaulted city and hire an escort for the supply caravan.
When Sari told everyone of what she had found, we made our way back to the keep to deliver the lost message. Now, one thing I left out about the last adventure was that Ren was concerned about giving her name at the keep when we delivered the bad news about the deceased grandfather, so she gave a fake name. She said her name was Larken, and Vola of course decided then her name would be Ren. Oy vey. When we showed up with the entire group and Ren was addressed as Larken, of course hi-jinks ensued as the real Larken started giving Ren-larkin shit about how she must be a great cleric. When put on the spot Melany (who plays Ren) brilliantly played along and even invented a whole new deity then and there when asked about her cleric abilities. Ladies and gentlemen, I am sure Wizards of the Coast will be please to hear about the brand new goddess Sho-mama. Praise be unto Sho-mama.

prasie_the_sun

source: Immp – Deviant Art

PRAISE!

We volunteered to escort the supplies to Nightstone and bring Cassius back safe. We made it about halfway there and noticed large figures in the distance on the road. We had a suspicion by the sheer large size that a giant was in our way, but to make absolute sure of what we were dealing with, Theren cast invisibility on himself and scouted ahead. As he made his way up the road, he spotted one hill giant, two ogres, and two bugbears all chowing down on animal carcasses.

Looking at the mini for the hill giant, I realized something. Look at this guy. Remind you of anyone familiar?

blob_hillgiant

sources: Pic Click ; Raybot Customs

Marvel’s The Blob ran away to become a hill giant in D&D

After managing to get a stealthy look at our large foes, Theren returned to the group to report on what we were up against. First he decided to have a little fun and gooses Vola. Luckily she did not cry out and alert the giant and his friends, but she did freak out and backhand Theren while swinging wildly at her unseen foe.

Vola and Larken decided to distract the group of baddies and approach in the open while the others stealthed in from the sides. No big deal right? Just stroll up to a MASSIVE giant while he has a snack and say hello. Vola squared off with one of the ogres right away, and he landed some pretty hefty hits on her. She retorted with a nat 20 hit that had searing smite on it and added some divine smite for good measure. All of that paired with her innate ability as a half orc, savage attack, dealt a hefty blow on it’s own. Also the searing smite set him on fire. Not too shabby right? No no, he was still looking fine after all that. Vola is used to taking things out with a round like that, so it shook her a little having the ogre absorb that much damage and stay standing. She decided this was going to be a tough fight and took a cloud giant’s strength potion that Larken had given her. That was when our DM said “your strength is raised to 27 for 1 hour”. WHAT?! Imagine a 6’5″ half orc on steroids running around. I freaking loved it!

20170311_210426

SO STRONG!!!!

We took advantage of this boost and most of us ganged up on the hill giant. If an ogre can take hits without being phased, you can bet that hill giant is going to absorb a ton of damage. Realizing we were out to get him, the giant took off as the ogres kept us where we were. He got 110 ft away from us, and we all figured that he was going to get away. No way buddy! Larken jumped in and scored the killing blow with a long shot guiding bolt.

Unfortunately while this triumphant scene was unfolding, Sari was being attacked by the two bugbears, and they managed to knock her unconscious. In a series of unfortunate events style move, as Larken is running to heal Sari, Vola killed an ogre too close by causing it to fall square on Larken. He failed his dex save and was pinned by the ogre. He had to waste his next turn getting out from under the corpse. In that time, Sari failed two death saves and was being dragged away by one of the bugbears. Larken saved the day again though and used channel divinity: preserve life to heal her while the rest of us took out the bugbears.

With the fight over, we took a look around to see what could be salvaged. Larken actually found a live pig in the hill giant’s bag. A LIVE PIG. He promptly named him porkchop. When we arrived in Nightstone, Larken donated porkchop to the town supplies as an extra bit of sustenance. As we searched for Cassius, we saw the city was destroyed by large boulders. We came upon Cassius with the town leader Morak. They told us a castle floating on clouds came overhead as giants threw boulders onto the city. The giants came down into the city and stole the Nightstone, a large black stone that the city was built around and named after. No one knew why they came to the city for the nightstone, but as we contemplated this, battle cries could be heard beyond the gates. A band of orcs were approaching to take advantage of the vulnerable city.
We began moving the townsfolk to the city center to the safety of the keep. Unfortunately there was a moat around the keep, and the bridge had been destroyed in the giant attack, so we had to find another way to get the people across. Volta threw Larken across the moat so we could tie the rope of climbing to the other side.

3d145afb6154f9309564200826a5d7da

source: Pintrest

He could not find anything strong enough to tie the rope to, so Vola held one side as he held the other; and Theren began guiding people across the rope. As this effort was being coordinated, we realized the city gates were wide open. Crap! Sari and Ren ran to the front gate and climbed the two towers with the gate’s chain wheels. They tried to turn the wheels but failed their strength checks. Twice. The two strongest party members were busy holding a rope with villagers on it, so they could not help. The orcs began crossing the bridge to the gates, so Ren and Sari starting throwing spells at them to try and halt their advance. Did I mention there were about 15 orcs coming at the gates? No? Yeah there were 15 orcs running up on the city, and in true cliffhanger fashion, that was where we left the session. Nothing like some suspense to drive you through the week right?

Until the next adventure, Bon Dungeon Eats!

logo final merged_PostSize

I Scream, You Scream, We all Scream for Belkers

Feast Feature / The Adventure

We met to continue our quest to bring down some troublesome giants, so if you are currently running Pathfinder Society – Year of the Serpent or Storm King’s Thunder, beware possible spoilers ahead. You can also catch up on the previous DM Matt adventures here.

Feast Feature

No matter how much I absolutely love to cook for my friends, there are going to be days I just don’t have the time to prepare a feast. I decided on those occasions that I would take some time to just talk about something I love. I may talk about my favorite cooking utensil, new ingredients I am now obsessed with, a favorite eatery that I think everyone just has to know about, or maybe a treat I think no one should live without. This week the group ventured out for a little convention fun and comic book shop adventures. Once we found all of the games and dice we could not live without, we headed to our next session.

I decided that since I could not cook this time around, we had to have some ice cream. Being a typical Texan, I will only buy Blue Bell ice cream. I was raised with Blue Bell, and like many fellow southerners, I consider it the go to brand. My old stand by is Dutch Chocolate. It is a classic flavor that never gets old. I had to pass it over though because a new flavor was just put out by Blue Bell, and luck would have it that it was in stock when we stopped to grab the cold treats.

blue-bell-ice-cream-cone-flavor

source: kxan

Blue Bell Ice Cream – Ice Cream Cone Flavor

This right here is officially my new favorite. The new flavor combines a vanilla ice cream base with bits of dark chocolate covered cone pieces, chopped peanuts, and a fudge swirled in with the bits. It is like taking a drumstick and crunching it up in vanilla ice cream. I won’t drone on about it (seriously though I could because it is yummy), but it is phenomenal. If you have not tried it yet, I highly recommend it.

The Adventure

I entered the world of D&D as an adult, so I missed out on this massive creative world as a kid. That is why I love seeing kids playing board games and getting into D&D. Future adventurer Jade is lucky to be born into this crazy world of geekery.

20170225_171139

Lemmie is an awesome geeky mama

I love that my niece and nephew are now adventurers in training. They have always loved playing games at our house and going to the comic shop with us, so when they expressed interest in playing D&D, I was the happiest auntie in the world. Our awesome DM let my nephew Riley sit in and help him with this session.

20170225_171315

Don’t let that cute face fool you. He is planning our party’s demise as we speak.

Being a “junior DM” tickled Riley to death. He had the opportunity to see a game in action and take a peak into the DM world. I have a lot to teach him though on the side of not being a murder DM. He wanted to throw every monster he could at us. Look at these happy people. They have no idea a miniature doom-bringer is sitting among them.

Oh and if you squint real hard, you can see my niece in there too. She had a blast going with us to the comic shop and playing board games, but she reached her teenage social limit before the game started and had to retreat to snapchat and facebook.

20170225_171259 copy

A wild Kaitlyn appears!

In our last session, we had finished the tasks for Palhuna (not a bad guy after all) and gained the Monadistic Archive for Wulessa. We headed back to the library to present her with our prize in exchange for more knowledge on giants in the area. She was extremely excited to investigate the archive and asked us to assist her right away in a ritual to open the it. We were a little leery of what going to be inside, but curiosity got the best of us.  The ritual completed and it seemed like nothing happened, but of course that is not how D&D works. Wulessa immediately turned into hag and filled the room with a fog.

source: Forgotten Realms Wiki

Wulessa? You feeling ok?

We take care of the hag but quickly realize we are not in Kansas anymore. The door is no longer a door. It has merged with the wall and offers no way out. The windows in the room won’t open as well. We were stuck in a room that looked like Wulessa’s study but had no clear exit. Larken was looking around for a possible exit and realized there was something weird about this place. The curtains in the room billowed as if a breeze was coming through the window, but that was not possible since the windows were tightly shut. He studies on this fact for a minute and POOF disappears. WHAT?! Larken disappeared! Everyone panic!
As we all freak out and try to figure out what the hell is going on, Larken suddenly appears in a bedroom all alone.

20170225_183710

Hello? Guys?

As Larken looked around this new room, we all start to notice the same weird moving curtains with no wind. One by one, we start to POOF out of the fake study into what looks like a child’s room. Vola spots dolls in the corner and immediately starts playing with them. Wulessa appears in a mirror as we all look around the room. She tells us that is appears the Archive is accessing her memories. This room we are in is her childhood bedroom. Vola on a whim asks Wulessa what her favorite book was as a child. Do not ask me why I thought to ask that. I honestly have no clue because Vola is not a massive reader. Though she would likely enjoy a kids book. When Vola located the book, she looked at it confused and showed it to Wulessa. It should be a child’s fairy tale, but the inside of the book is filled with complicated formulas and seems to be more like a calculus book. As Vola was saying this is an odd book for a child to like, POOF she disappears. Not again!

Vola appeared in a strange checkered room with a swirling void to the side of the room. The room itself was strange as it was covered in these luminescent blue and black checkerboard tiles, but having part of the room fall off into a complete void had Vola more than a little confused. She spit in the void to see if it would float away. Oddly enough it seemed to land as if there was an unseen floor in the void. Very carefully she stepped out from the room and found she could walk around in the void on this invisible floor. She noticed some strange crystal like figure in the middle of the void, so she started walking toward it. She noticed as she walked forward, she made no progress at all. The figure maintained the same distance from her no matter how far she walked.
At this point, the other members of the group started to figure out that by noticing what was not right in the memory (wind where there is none, the wrong book in the room), they were able to move on to the next area. As Ren appeared in the new checkered room, Vola started acting like she was floating away in the void. She passed a respectable deception check and made Ren believe she was “floating away”. She of course blew that performance by laughing the second Ren started freaking out. More people started to appear in the room, so Vola walked back from the void to try something a little more productive.

As they looked around this odd room, one of the tiles changed to a picture of an eye and then shifted to a question mark. We guessed that whatever was taking note of Wulessa’s memories must be trying to “speak” to them. We start asking questions like “where are we”, “what are you”, “what do you want”. It shifted between a set of scales and a chain breaking and then reforming. We had no idea what it was trying to tell us, so we proceeded down the only passage we could see.
We entered a room that was a balcony overlooking a room below with a large angel statue opposite the balcony. There were walkways to make way to the statue without falling into the room below. As we made our way on to the walkways, Wulessa’s face appears on the statue. She told us this place is another memory of hers. She and fellow adventurers came here seeking a golden idol. She warns the group that this place is dangerous. Two of her fellow adventurers died here, and we should get out quickly. She then told us to “take this” and a rope appeared before Theren. We now had the Rope of Climbing to help us get to the room below. We did not have much time to figure this out though as two shadowy creatures appeared in the upper area of the room with us. These nasty little creatures where Belkers, and they started moving in to attack us all on the narrow elevated walkways.

belker

source: Legacy of Fire

Nooooooo thank you!

We immediately started to nope the hell out of that part of the room. We did not want to fight these guys, so we tried to find a way out of the room below. Before jumping down with the rest of us, Ren checked the angel statue Wulessa’s face had appeared on, and she found a false compartment holding a glass idol. She joined us below quickly though as the belkers began to close in on her. The only way out of the room was a massive, thick glass door that looked like it should have ropes or chains to raise the door, but of course there were no chains in sight. The group started attacking the door, but it was massive and strong. Very little progress was being made and the belkers where closing in on them. Getting aggrivated, Vola used thunderous smite and blew the door apart. The belkers vanished and the way seemed cleared, but the group found they still could not leave. Oh right. Weird memory rooms. What is out of place? Ren remembered that they idol that Wulessa spoke of what gold, and the idol she found was glass. Bingo! The group POOFED into the next area.

We found ourselves in another checker room, and the eye appeared on the walls again. We asked again what it wanted. It showed us a picture of Wulessa on a scroll, and then the scroll rolling up and being put away. Larken drew a picture of Wulessa on to a scroll he had and presented it to the eye to see how literal it was being. It showed red X and then a picture of rats being swept out with a broom. I guess this unseen figure was growing tired of us and wanted us to get out. Believe me, we were trying to do just that. After not making headway yet again with the eye character, we POOFED into a new room. This time we were in Palhuna’s shop. You know, the guy that was absolutely a bad guy but not really. Palhuna enters the room, but he is not quite right. He looked like Palhuna, but did not speak and seemed to flicker in place even. The fake Palhuna produced a golden key and gestured to a door. This was the way out, and he had to key to leaving. He looked to Ren, held out the key, and put his hand out for her to give him something. She then realized she was holding a scroll, and on this scroll is a drawing of Wulessa. It was almost as if he was saying “give me Wulessa and you can leave”. Giving him the scroll was the group’s way of saying they would not fight him on taking Wulessa’s mind into the archive.
There was no way we were just going to let the archive take her. We were convinced this would kill her. Larken rolled a magnificent slide of hand check and switched the scroll Ren was holding for the one he drew earlier. Maybe we could trick him into letting us out without giving up Wulessa. Fake Palhuna tapped his foot impenitently and shook his head no. I guess you can’t trick someone that controls the entire reality of where you are currently. Damn.

There is no way we are going to give Wulessa up without knowing if she would be safe, and we tell the fake Palhuna no. He did NOT like that answer. We were pushed back to the checker room with the massive void. We see a large figure coming out of the void towards us. You know how I mentioned earlier that Riley was the “junior DM” for this session. Well Matt let him pick a monster for us to fight. He picked this big guy.

20170329_191834

This big iron golem had a ton of damage immunities. Melee fighters like myself are pretty much useless against this guy. Thanks Riley! After some adjustment of tactics, we were able to take the golem down; much to Riley’s dismay. Seriously this kid wanted his monster to win.
Seeing that his golem did not defeat us, the archivist himself decided to be rid of us himself. The crystal figure in the middle of the void started moving our direction quickly. Before we knew it, we had this crazy looking beast to deal with.

archivist

source: Pathfinder Society – Year of the Serpent cover

We managed to defeat the archivist, and Ink got the killing blow, stabbing up through the bottom of the creature and shattering him in a million crystalline pieces. We returned to the real world, and Wulessa was alive and well-ish. She seemed terribly exhausted from the ordeal, but she was very grateful to be alive. She gave Theren the actual Rope of Climbing from her adventuring days as a thank you and told us to return once she has rested to receive the info we were seeking. That was where we ended the session. Riley had a blast even though his monster died. I leave you now with the cutest picture of future adventurer Jade and adventurer in training Riley.

20170225_210717.jpg

Until the next adventure, Bon Dungeon Eats!

logo final merged_PostSize